Slice and stream meshes and textures
Really Big Meshes
Source meshes are sliced into cubes at different levels of detail to render any object on any device.
Textures are partitioned into smaller chunks with full UV remapping and scaling per LOD.
3D Scan Optimized
Designed from the ground up to work with detailed source data from 3D scans and 3D photo reconstruction.
Our pre-processing tools, server, and client libraries are MIT licensed and available on GitHub.